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I dare not think about it any more.
While WCG has only three competitions, according to the convention, CS is a team game, and the prize money will be more than the other two.
So wouldn't the prize money allocated to the CS project reach tens of millions of dollars!
If I can win the championship in the competition...
Get rich overnight!
Chapter 654
Before that, there were many CS teams around the world, and there were even professional e-sports clubs.
For example, the e-sports giant SK-GAMING known as the "Nordic Titan"!
Founded in 1997, this e-sports club owns Warcraft, StarCraft and, of course, CS.
At the same time, the professional e-sports club, and 4KINGS, this club has won four championships in the Warcraft project, and it is a legendary existence in the minds of every Warcraft player.
MYM club, this club has many superstar players of Warcraft, such as Moon Demon Moon, Ghost King Lucifer, and Beast King Grubby.
In addition, there are Fnatic, the German chariot, MouseSports, the Dutch giants Team Liquid, the Maple Leaf giants Evil Genius, and the uncrowned king of CS 3D!
These are e-sports clubs in Europe and the United States. At that time, in Europe, the e-sports atmosphere was the strongest. Basically all e-sports clubs were established in Europe, especially Sweden, which was known as a powerful e-sports country.
In Asia, when it comes to e-sports, of course Korean Island must be mentioned.
SKT is sponsored by SK Telecom, the largest news agency in Korea!
The "E-sports Real Madrid" KT established by Hando Telecom!
SAMSUNG Galaxy established by Samsung Group!
CJ Entus, an e-sports club invested by entertainment and food giant CJ Entertainment & Media!
WoongJin Stars invested by Woongjin Group!
Jinair Greenwings sponsored by Jin Air, a subsidiary of Korean Air!
It can be seen that the Korean island's e-sports industry has long been ahead of the world. Their e-sports clubs are the first to be professionalized, and each e-sports club is sponsored by powerful companies.In Korea Island, the e-sports atmosphere is very strong, and countless young people are madly obsessed with computer games, especially StarCraft...
In comparison, the development of the domestic e-sports industry is far behind!
Not to mention that there are no big companies sponsoring the establishment of clubs, even ordinary people even treat games as a "scourge".
If a child likes to play games, the parents would like to give him mixed doubles every day!
…………
Before 2003, the two most popular games in the global e-sports industry were Warcraft and StarCraft, both of which were games of Blizzard.
But starting in 2001, CS began to skyrocket. By 2003, the audience and players of CS competitive games had surpassed all games, becoming the most watched and most watched games.
And CS belongs to Villefort.
Both Blizzard and Valve belong to Facebook games now!
Therefore, when Facebook Games announced the acquisition of WCG and its own company would organize the event, e-sports clubs around the world had great expectations.
Everyone knows that there is money in the Facebook game!Moreover, it is a large game company, and it will naturally pay more attention to organizing its own game events.
But on October [-]st, everything that happened subverted everyone's imagination.
Because what actually happened was better than their best expectations!
In one day, the sales of commemorative boxes reached 1000 million US dollars!The amount allocated to the 2003WCG competition prize money is 500 million US dollars!
This is an unprecedented number.
Of the $1000 million, CS players contributed $800 million, and Warcraft and StarCraft players contributed $200 million.
The spending power and desire of players has subverted the imagination of everyone in the game industry!
When the Facebook game launched the box opening mode, many people were not optimistic, thinking that not too many players would pay for it, and thought that this year's WCG game prize money might not be as good as CPL's million dollars.
But the slap in the face came so quickly, it didn't take more than a day.
In fact, this is not surprising. You must know that when DOTA2 is the first to launch this mode in the future, the prize money in the global finals of DOTA2 will be the highest every year, often reaching more than 2000 million US dollars!
And how many global players are there in DOTA2?
Only 200 million!
200 million players can contribute more than 2000 million!
How many CS players are there now?
The number of players worldwide is definitely more than [-] million!
Moreover, in 2003, there were not many online entertainment projects, and games were the most mainstream entertainment.
Players’ wallets have not been wiped out by all kinds of weird entertainment projects, such as mobile games, web games, live broadcasts, and various website memberships. Everyone’s ability to pay is still very strong.
1000 million US dollars a day can only be said to be just the beginning...
How much will it be in another week?
It's another month!
Now no one dares to imagine that number!
…………
On October 25409243nd, the number on the WCG event page climbed to "[-]"!
Twenty-five million dollars!
It only took two days...
Facebook Games issued an official celebration announcement, claiming to open a new era of e-sports!
This year will be a year that will change the development of the game industry, and it will also be the first year when global e-sports officially set sail!
All those who followed this matter finally confirmed that this year's WCG will be an unprecedented feast for global players!
The enthusiasm of the game players is stimulated, and every player who pays to open the box has a sense of pride in participating in changing the history of the game.
Similarly, the payment ability of gamers and the influence of games have also been recognized by everyone, and the professionalization and industrialization of e-sports proposed by Facebook games has also been recognized.
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