Page 913
Page 913
"Okay, I'll call him right away and let him arrive on time!"
Zhao Qing naturally had no reason not to agree, so he quickly nodded and agreed.
After hanging up the phone, Ye Tian sat on the boss chair in the office, closed his eyes and began to think.
What kind of game do I want to develop this time to target Chang Zhiyuan!
After thinking for a while, Ye Tian picked up the company's internal phone number on the desktop and informed Xu Ruoqing to come into the CEO's office.
Not long after, Xu Ruoqing hurried into the office with a busy look on her face, and said to Ye Tian:
"Ye Tian, are you looking for me? What's the matter?"
"I need you to investigate and see what type of mobile game is the game that Chang Zhiyuan's Yuanfang Internet company is developing?"
After hearing Ye Tian's words, Xu Ruoqing's face suddenly showed a strange and unexpected look.
"A few days ago, I just sent someone to investigate the news in this area, and just now, I received a reply that Chang Zhiyuan is developing an action-oriented fighting mobile game."
"Action fighting mobile game?"
Ye Tian nodded, then muttered to himself:
"In other words, the most important thing about his game is the player's combat experience when playing the game!"
Fighting games actually look simple, it is to control the game characters and fight against the enemy, there seems to be no complicated map and plot design.
But in fact, if this kind of fighting game is not well developed, and the character's hitting action does not have that hearty hitting feeling, it will appear particularly stiff and boring.
And if the combat experience is done well, even if the character you control is that kind of stickman, it will be very fun to play.
"Since this is the case, then I will also make a game that pays attention to the control feel!"
Since you want to slap your face, you have to be more direct!
"Then if I want to develop a new game to suppress the limelight of Chang Zhiyuan's game, which one should I choose that has a very good feel?"
Ye Tian pondered for 10 minutes, and carefully searched for the more popular games in his memory, wanting to find a creative game that meets his needs and can be carried by today's mobile phones.
In the end, Ye Tian suddenly thought of a mobile game that was once popular all over the country, and his eyes immediately lit up!
This game is - Fruit Ninja!
Recalling those years when he held a mobile phone and slashed across the screen to cut fruit, Ye Tian couldn't help feeling a little excited in his heart!
The gameplay of Fruit Ninja is that when the player's finger swipe across the screen, a knife light will appear on the screen simultaneously, and then cut off the fruits that are continuously launched into the air!
Due to the different angles at which the fruit is ejected, the angle of cutting the fruit is also different each time, which is very novel and feels very good to play!
Slicing colorful and various types of fruits, combined with the sound effects and juicing effects of cutting different fruits, the game experience is simply not so good!
In addition, the game also has extra points for cutting several fruits at the same time, and the bonus BUFF effect when cutting special fruits, etc., which greatly enrich the playability and fun of the game!
Although Ye Tian has never developed a game, he has played so many games after all, and he knows a lot about the game industry.
In the game industry, there has always been a widely circulated saying about the characteristics of a successful game:
"A successful game must be very easy for players to get started, but it is difficult to truly master it."
If it is easy to use, it will be able to attract as many players as possible, and make these players interested in playing!
And it is difficult to fully grasp, which means that as the game continues, the difficulty of the later game cannot be too simple.
If the difficulty is low, so that the player can easily pass the level, the player will have a feeling that I have already "graduated" from the game.
Once there is this feeling that there is no room for improvement, the player will quickly lose the fun experience of the game, and gradually have the idea of abandoning the game.
If it is a fighting game or a shooting game, since it focuses on a combat factor, this freshness and fun may last a little longer when facing changeable opponents.
But like stand-alone games or online games, once the game map is thoroughly researched, the bosses are tired, and there is no room for further development of equipment, players can easily run to play other games.
This phenomenon is so obvious for a game with a large client like a stand-alone game, let alone the impact on casual games!
Due to the limitations of the mobile phone itself, mobile games have many characteristics that are inferior to those of computer games.
For example, the display screen is too small, the picture quality of the game is poor, the mobile phone needs to be charged, and the mobile phone is hot and hot, etc.
Therefore, most of the mobile games should actually be classified as casual games, that is, they are just opened by users to play casually in their free time, to pass the boring time.
So in this way, this simple and easy start-up mode, and the gameplay that can attract continuous play, are particularly important.
And the game "Fruit Ninja" simply put this sentence to the extreme!
When players open the game, as long as they see the icon of fruit popping up on the screen, they will naturally reach out and click on the icon.
At this time, you only need to make a game prompt on the screen for players to swipe their fingers, and players will naturally start to use the swipe gesture to cut the fruit icon!
How many games have racked their brains to design novice tutorials with a strong sense of substitution in order to let players understand how to play their own games, and how much learning costs have been paid for this!
If the novice tutorial is not done well, then the vast majority of new users who are attracted by advertisements will not even understand how to play the game, so they will quickly uninstall the game and choose to abandon the game.
The gameplay of the Fruit Ninja game is very simple, but it is just to cut fruit by swiping across the screen. Players can easily get started, and will continue this game method to subsequent games at almost zero cost.
That is to say, when the user sees a fruit popping up again later, he will naturally swipe across the screen to cut the fruit.
If they continue to play, they will soon find that if they cut several fruits in a row, there will be additional rewards, and they will start trying to cut fruits as much as possible!
Through such discovery and learning, users will soon know the basic gameplay of the game.
But if they want to get a high score, they must try to cut as many fruits as possible, so they will have more skills to learn and master, and the later gameplay will have depth!
Chapter 951 Cooperate with Li Tianxiong!
Ye Tian clearly remembers that the game "Fruit Ninja" in the last life was originally a casual game developed by an Australian company, and it was first launched and operated in the fruit phone app store.
Since the launch of this mobile phone game, it has been very popular and ranked among the top ten best-selling software in the AppStore!
In just a few years, the game has been downloaded over a billion times!
It's just that in this life, there is no trace of this game at all, and Ye Tian picked up a big bargain for nothing!
Since this mobile game has no complicated game levels and scene plot design, and the gameplay is very simple, the development time required is very short!
Compared with the mobile game that Chang Zhiyuan is about to release, which has been developed for more than three months, Ye Tian is confident that he can quickly develop this "Fruit Ninja" game in the next two weeks!
And although the development time is very short, Ye Tian is confident that he will not lower the quality of this game.
Why do many domestic action games have a very poor sense of impact, and players feel very uncomfortable and uncomfortable when playing?
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